Dizzy Spell “Short and Sweet” Video Game Exhibition
- Buntport Theater 717 Lipan Street Denver, CO, 80204 United States (map)
An exhibition of games which are short and sweet that challenge traditional video games while still offering rich content.
Exhibition Details
Adam Le Doux "Mossland" (USA)
little bug lives in a bottle world it has everything they need - soil, water, air, light... but what lies beyond the glass?
Luis Díaz Peralta "Constancia" (Spain)
Constancia is the result of the exercise of trying to translate an artistic piece from one medium (comic) to another (games). There is no goal, and the game just tries to enhance the feelings behind a vignette with a simple (yet relevant) mechanic.
Cecile Richard "UNDER A STAR CALLED SUN" (Australia)
UNDER A STAR CALLED SUN is a sci-fi Bitsy game about grieving, holding on to fading memories, and carrying the world on your shoulders.
Gaël Bourhis "Kristallijn" (France)
Kristallijn is a short first-person ambient game experimenting around the strobe effect. It’s an experience about motion without motion, where the interval between two flashes becomes an unresolved space, questioning the continuity of our perceptions and our existences.
Pippin Barr "A Series of Gunshots" (New Zealand/Canada)
A Series of Gunshots is a meditation on videogame and real world gun violence. Players are invited into an experience of studied neutrality and asked to confront ordinarily trivialized violent acts head on. By stripping away narrative, points, and fun, A Series of Gunshots is just that: a series of gunshots. It becomes the player's work to make sense of it, if they can.
Andre Blyth "Patient Rituals" (USA/New Zealand)
Patient Rituals is an interactive performance installation piece in which the artist, as performer in the role of a dealer or an oracle, engage with players through an emergent narrative experience. Using a 'deck' of vignettes, players experience three small games in a varying sequences dependent upon the shuffling of the deck.
Farfama "Solastalgia" (Canada)
Solastalgia is a short interactive visual poem about loss, longing, and dislocation. The word solastalgia was coined by philosopher Glenn Albrecht in his 2003 paper Solastalgia: A new concept in human health and identity. It describes it as the pain experienced when there is recognition that the place where one resides and that one loves is under immediate assault. It is manifest in an attack on one’s sense of place, in the erosion of the sense of belonging to a particular place and a feeling of distress about its transformation.
Julian "Promesa" (Italy)
"The reality of it is... we went back and forth for twenty years, with everything, the family... until the both of us grew too old. You see, if it had been for me, I'd be returning anew! It's like a chasm, something that attracts me, you know?" Promesa is a contemplative and slow videogame where you wander through dreams, memories and fantasies, exploring the images that emerge when you listen to someone dear that is trying to remember their past. From memories of homes and streets to visions of imaginary places, past and present blend together, forming a stream of images that are both personal and shared. Promesa is about what happens when we’re left dreaming of the things we haven’t lived firsthand.
Jordan Magnuson “Freedom Bridge” (USA)
A tiny game poem about a bridge, and freedom.